The West of the Wood group’s first audio! Adventures in Greyhawk #16

The audio from our gaming group’s last Greyhawk adventure. Going through the A1-4 series right now, 5E style, for a high-level party.

The Between Dungeons Handbook! Our best 5E handbook for Game Masters yet!

The Between Dungeons Handbook for 5th Edition! A Silver bestseller on DriveThruRpg! A 97 page Game Master’s guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your fantasy game.

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Between Dungeons Handbook

The 97 page book includes:

  • Travel Information
  • Mounts
  • Vehicles
  • Horse Tables
  • Stores
  • Inns and Taverns
  • Encounters
  • NPCs
  • Festivals Table
  • Landmarks Table
  • Carousing Table
  • Game Master Tips

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Cawood Publishing releases the first adventure module set in the World of Myrr. Two adventures in one! For levels 1-3!

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http://www.drivethrurpg.com/product/205031/A1-Wyld-Life-A2-Some-Enchanted-Evening?sorttest=true

Deal with the notorious halflings, known as the Wyld Gang. Find out what hides behind the walls of the stately Evenglow Manor.

A low level adventure which introduces characters in the World of Myrr. The World of Myrr campaign setting is also available at DriveThruRpg: http://www.drivethrurpg.com/product/171233/The-World-of-Myrr-5e-Campaign-Setting?sorttest=true

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The Kickstarter is funded! Thanks to our backers! Look forward to six 5E adventures and the Between Dungeons Handbook. Updates to follow…

https://www.kickstarter.com/projects/1875657065/world-of-myrr-adventure-modules-and-handbook-for-5

We are going to publish six 5E adventures and a 5E handbook for Game Masters. Each adventure module will be two adventures in one. The adventures are part of a series based in the World of Myrr (MEER). However, they can be played as standalone adventures as well.

Most of the funding will go to our editor in Toronto, our illustrator in Wisconsin, and a local graphic designer. We’ve produced seven 5E products this year. We’ve made the World of Myrr campaign setting and six Game Master handbooks. These products have been successful on the DMs Guild and DriveThruRpg. Our Dungeon Master’s Handbook is an Electrum Level bestseller on the DMs Guild (top 2%).

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There will be six adventures in three modules for 4-5 characters:

The Old Wood/Chasing Kyzan (Character Levels 4-6)

  • The players travel through a dangerous forest full of undead
  • Heroic adventurers go on a rescue mission to a ghost town run by a madman

Secrets of Port Telvan/The Village Siege (Character Levels 7-9)

  • A port town full of adventure with new allies, enemies, and a halfling community
  • A peaceful forest village is attacked by orcs and needs help

Mothik’s Lair/The Wyldwood Race (Character Levels 10-12)

  • A quest to a dragon’s lair for a local duke
  • A wagon race through woods and over mountains, where the race is almost as dangerous as the other teams

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Our focus will be on making heroic, old school style adventures. Remember when adventures were about good and evil and the story had timeless images? Remember when adventures had lots of depth and the heroes were actually heroic? Thus our slogan “We Can Be Heroes”.

The adventures will be about 20-40 pages in length and feature original art by Mark Adelhoch. As two adventures make up each module, it will be 40-80 pages.

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The Between Dungeons Handbook (a resource for Game Masters, a collection of tools to use between adventures: descriptions of inns and taverns, tavern menus, stores, new monsters, event tables, other miscellaneous tables, travel information). The handbook will be around 100 pages.

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These are examples of the kinds of tables in the handbook:

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Our newest handbook for Dungeon Masters is available at the DMs Guild! The Stores Handbook

The Stores Handbook from Cawood Publishing

http://www.dmsguild.com/product/194389/The-Stores-Handbook?term=stores&test_epoch=0

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Another practical handbook for Dungeon Masters. There are many useful items in the Players Handbook and the Dungeon Master’s Guide. This book can provide a natural way to introduce those items into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores, lists of prices, details about the staff and customers, and more.

This 77 page book includes:

  • general stores
  • weapon stores
  • armor stores
  • stables
  • magic items stores
  • alchemy stores
  • art stores
  • gemstones stores
  • food stores
  • a bakery
  • a tinker
  • a tailor
  • a music store
  • a fishmonger
  • a shipwright

*A printer-friendly version is available upon download

 

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