A13 Dark Tunnels / A14 The Thunder Halls


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Two 5E adventures in one

The party have discovered the location of the Illuminai weapons. Weapons that will help in the fight against the vampires. However, the heroes must travel to the giants’ stronghold to retrieve them. To get to the Thunder Halls, the party must travel through the dangerous Elrunn Tunnels. More challenges await at the giants’ stronghold deep in the Mountains of the Sky.

For characters levels 17-18. This continues the Adventures in Myrr!

A 53-page double adventure set in the World of Myrr.

  • Unique NPCs
  • Encounter tables and monster lists
  • Beautiful art from Travis Hanson, Brandon Chang, John Latta
  • Traps and Treasure


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