West of the Wood 5E Podcasts: The Chronicles of Nox/Episode 8

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Chronicles of Nox – Episode 8/ The party begin the episode back on the continent of Naern. The Curious Company rest in a snowy mountain pass before heading north towards elf territory. Then they follow a magical white rabbit into a mysterious snow cave. Once inside, they fight off a dire wolf, two polar bears, and an ogre. However, the heroes also make a stunning discovery!

Missing the second half of the night due to crying baby?! Trust me you can’t hear the game well enough…This is what happened…

Later the party are attacked by the General’s forces on ice ships. After defeating the evil halflings, the adventurers ride one of the ice ships down the mountain.

Once there, the party find Frostguard Keep and meet more of the forces of the elf Kingdom of Sian. Then an ettin attacks without warning.

DM Andrew

The Curious Company are:

Joshua plays Sullivan – halfling bard

Sarah plays Olcan – dragonborn cleric

Jeff plays Carvios – kenku wizard

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Funded! Kickstarter to create 6 5E adventures and an NPC handbook. Thank you backers!

 

https://www.kickstarter.com/projects/1875657065/world-of-myrr-5e-adventures-volume-2-and-npc-handb?ref=user_menu

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Less than two weeks left! We are going to publish six 5E adventures and the Hirelings and Henchmen handbook. The adventures are part of a series based in the World of Myrr (MEER) 5E campaign setting. Volume One took the characters to 13th level. These adventures will be high level adventures, all the way to 20th level. However, they can be played as standalone adventures as well. The Hirelings and Henchmen handbook will be at least 100 pages long, filled with unique NPCs and tables to create NPCs. We also have a new world map showing all of Myrr and other rewards as well.

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The adventures are based on sessions from our Sunday night ‘West of the Wood’ gaming group. We always write up our sessions afterwards so the process of creating the modules is already under way. There will be six adventures in three modules for 4-5 characters. Each module should be about 50-60 pages long. Here are summaries of the adventures:

A11 The City of Magic/A12 Citadel of Aramoor (Character Levels 15-16)

The players escape the city of Bladen on the vampires’ warship and head north. They make their way to the city of Nox, known as the city of Magic. Once there, they will continue to deal with the evil Alliance and visit the mysterious Citadel of Aramoor. Agents of the Alliance are everywhere and the party must be prepared for anything.

Monsters include: anti-paladins, evil bards, gargoyles, hobgoblins, hydras, vampires, vampire spawn, and wizards.

A13 Into the Tunnels/A14 The Thunder Halls (Character Levels 17-18)

To avoid the deadly tarrasque, the heroes decide on an alternate route to reach the giants’ enclave. A hidden trove of vampire-fighting weapons were hidden in the Thunder Halls during the Dark Times. However, the journey to the giants’ halls is still a dangerous one! An old school dungeon crawl makes up a large portion of this module.

Monsters include: cloakers, dragons, elementals, giants, golems, ogres, orcs, rocs, ropers, and xorn.

A15 The Hell Gate/A16 Into the Fire (Character Levels 19-20)

The true leaders of the Alliance are the devils. Our heroes must travel to the Hell Gate in the far north. The only way to close the gate is to travel into hell and close it from the other side! Once there, the party must find a way back home and deal with a city full of devils. Will the continent of Myrr be saved? Or will the Alliance succeed in bringing an army of devils through the gate?

Monsters include:devils (barbed devils, chain devils, horned devils, pit fiends, etc.), dragons, invisible stalkers, succubi, and vampires.

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A game master can never have enough NPCs! This 100+ page book will contain about 180 NPCs. There will be two main sections; one for hirelings and one for henchmen. Detailed stat blocks for each character will be included. We’ll also have art throughout the book. All of these characters could also be used as pre-generated PCs. Finally, we’ll include several tables for you to create your own NPCs. (We’ll look at doing a poll to name it ‘Hirelings and Henchmen’ or ‘Henchmen and Hirelings’)

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Artists

The artists working with us include; Travis Hanson, Jeff Porter, John Latta, Brandon Chang, and Mark Adelhoch. Travis is the new one among the group and comes with quite the resume. He is the creator of Life of the Party, a successful Kickstarter project of his own. Travis is also the artist behind the Bean comic and other fantasy works.

Brandon, Jeff, John, and Mark all worked with us on the last project. Jeff is the main graphic designer for many of our products.

Philip Stephen is responsible for the advanced cartography. Here is the entire World of Myrr map. You can see the small continent of Myrr in the center.

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$5000 STRETCH GOAL! – FANTASY GROUNDS VERSION. Everyone will receive a Fantasy Grounds VTT software version of the Hirelings and Henchmen handbook! Fantasy Grounds was the first officially licensed virtual tabletop for 5th Edition. Made by Rob Twohy. He has numerous Fantasy Grounds products at the DMs Guild. For all backer levels.

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West of the Wood 5E Podcasts: The Chronicles of Nox/Episode 5

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Chronicles of Nox – Episode 5/ After returning to the continent of Naern to search for more artifacts of Oswald Myrr, the heroes find themselves in a war. A halfling general is sending out scouts and has just wiped out a small elf tree village. The party fight his scouts and wizards, including werebadgers. Later they also deal with some nasty needle blights. In order to rest the party head back to the halfling village of Eldal. Some of the party partake in the Whiteleaf Festival and others just dine and sleep. Sullivan gets together with Bree, the daughter of the village chief. In the morning, Bree decides to leave with the party as they head north. The Curious Company (as they now call themselves) want to warn the high elf kingdom of Sian about the evil halfling general. On their way north the adventurers fight some wolves and find a strange druid with another artifact of Oswald Myrr.

DM Andrew
The Curious Company are:
Joshua plays Sullivan – halfling bard
Sarah plays Olcan – dragonborn cleric
Shane plays Brihalla – tiefling ranger
Keith plays Randir- wood elf fighter

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West of the Wood 5E Podcasts: The Chronicles of Nox/Episode 4

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Chronicles of Nox – Episode 4/ The party make their way through the Wizards’ Tomb. Strange monsters block their progress as they attempt to leave the DarkNox and return to the city above. Finally the party get out and return to the Seven Arrows inn. However, the DracoRak, a gang of dragonborn, are brawling with the halflings from the stables. A huge fight erupts. Later, Quarios and a paladin arrive to save the day. Then the group give the two items they retrieved from the tomb to the high elf noble. One of them activates a Riftgate and the party return to the continent of Naern. Once there, the heroes find the halfling village of Eldal and learn of an attack on an elf tree village.

DM Andrew
The party of adventurers:
Joshua plays Sullivan – halfling bard
Sarah plays Olcan – dragonborn cleric
Jeff plays Carvous – kenku wizard
Shane plays Brihalla – tiefling ranger
Keith plays Randir- wood elf fighter
Ana plays Laine – half-elf sorcerer17793412_10158564440640220_1409140265_n

The West of the Wood group. Dragonfly Episode 9, A World of Myrr campaign

Our weekly D&D group, West of the Wood, plays our latest session. This is the Dragonfly campaign, episode 9. These adventurers have chosen the name ‘The Foresaken’.

The group include; Lynne the gensai cleric, Takyon the human fighter, Aenir the half-elf sorcerer, Ikki the human monk, Davhorn the aasimar sorcerer, Temdreh the tiefling bard, and Urlic the human monk.

The party find themselves in the Old Wood in western Myrr. This area is a dense dark forest that has little light and numerous undead. There aren’t even many settlements in the woods. The Foresaken have just been ambushed by goblins they had made a deal with. The goblins were supposed to buy the two hundred specialized crossbows the party had stolen from under the nose of the Hill King. However, the goblins attempted to kill the heroes instead. Unfortunately, Raven the barbarian was killed in the ambush. What will the party do next?

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Part One:

Part Two:

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