Dungeon Master Handbooks, Adventures, and the World of Myrr Campaign Setting
Author: Cawood Publishing
Heroic RPG company based in Vancouver, Canada. 26 5E bestsellers including the Monsters of Feyland and the World of Myrr setting.
Head Writer: Andrew Cawood
Some of the people we've worked with so far:
Illustrations by Travis Hanson, Alex Walton, Mark Adelhoch, Brandon Chang, and John Latta
Cartography by Philip Stephen
Graphic Design and Videos by Gordon McAlpin and Jeff Porter
Myrr Logo Design by Riss Wiebe
Layouts by Gordon McAlpin, Jeff Porter, and Catharine Chen
7 sins, 7 virtues, and 7 districts in the city! Now it’s time to choose a side! A district page with additional lore and tables will begin each section. There will also be encounter tables, adventure hooks, GM advice, events tables, locations tables, CR and creature type listings, and more.
Each district will contain two legendary monsters that represent one of the sins and one of the virtues (see below). Monsters in the book include devils, demons, celestials, fey, undead, constructs, oozes, giants, and many humanoids. In fact, three new races of humanoids will be introduced. Approximately 130 pages in length.
E7/Reginald Crouse, a wealthy noble, hires the party to salvage a magical box from an old ship of his. Damien and Tepin head out to sea with their two old dwarf friends from the mine. They encounter a mysterious rock and hostile sharks before finding the shipwreck.
E6/To make amends with the lizardmen, the party must travel deep into the marsh and slay the giant crocodile known as Thousand Teeth. After battling a troll and bullywugs, the weary heroes tangle with the legendary beast. It is an epic fight, with a stunning outcome!
E5/Saltmarsh’s town council hires the heroes to scout out the nearby lizardmen colony. Before our adventurers arrive they’re set upon by bullywugs. Later, the party sneaks into the lizardmen’s hill and gets captured!
E14/It’s time to hit the road as the party must travel from Thornhill to Rogan’s Gate. They run into a number of interesting characters on their way to the town of Heather. Including a mysterious young woman.