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Funded! Kickstarter to create 6 5E adventures and an NPC handbook. Thank you backers!

 

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Less than two weeks left! We are going to publish six 5E adventures and the Hirelings and Henchmen handbook. The adventures are part of a series based in the World of Myrr (MEER) 5E campaign setting. Volume One took the characters to 13th level. These adventures will be high level adventures, all the way to 20th level. However, they can be played as standalone adventures as well. The Hirelings and Henchmen handbook will be at least 100 pages long, filled with unique NPCs and tables to create NPCs. We also have a new world map showing all of Myrr and other rewards as well.

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The adventures are based on sessions from our Sunday night ‘West of the Wood’ gaming group. We always write up our sessions afterwards so the process of creating the modules is already under way. There will be six adventures in three modules for 4-5 characters. Each module should be about 50-60 pages long. Here are summaries of the adventures:

A11 The City of Magic/A12 Citadel of Aramoor (Character Levels 15-16)

The players escape the city of Bladen on the vampires’ warship and head north. They make their way to the city of Nox, known as the city of Magic. Once there, they will continue to deal with the evil Alliance and visit the mysterious Citadel of Aramoor. Agents of the Alliance are everywhere and the party must be prepared for anything.

Monsters include: anti-paladins, evil bards, gargoyles, hobgoblins, hydras, vampires, vampire spawn, and wizards.

A13 Into the Tunnels/A14 The Thunder Halls (Character Levels 17-18)

To avoid the deadly tarrasque, the heroes decide on an alternate route to reach the giants’ enclave. A hidden trove of vampire-fighting weapons were hidden in the Thunder Halls during the Dark Times. However, the journey to the giants’ halls is still a dangerous one! An old school dungeon crawl makes up a large portion of this module.

Monsters include: cloakers, dragons, elementals, giants, golems, ogres, orcs, rocs, ropers, and xorn.

A15 The Hell Gate/A16 Into the Fire (Character Levels 19-20)

The true leaders of the Alliance are the devils. Our heroes must travel to the Hell Gate in the far north. The only way to close the gate is to travel into hell and close it from the other side! Once there, the party must find a way back home and deal with a city full of devils. Will the continent of Myrr be saved? Or will the Alliance succeed in bringing an army of devils through the gate?

Monsters include:devils (barbed devils, chain devils, horned devils, pit fiends, etc.), dragons, invisible stalkers, succubi, and vampires.

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A game master can never have enough NPCs! This 100+ page book will contain about 180 NPCs. There will be two main sections; one for hirelings and one for henchmen. Detailed stat blocks for each character will be included. We’ll also have art throughout the book. All of these characters could also be used as pre-generated PCs. Finally, we’ll include several tables for you to create your own NPCs. (We’ll look at doing a poll to name it ‘Hirelings and Henchmen’ or ‘Henchmen and Hirelings’)

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Artists

The artists working with us include; Travis Hanson, Jeff Porter, John Latta, Brandon Chang, and Mark Adelhoch. Travis is the new one among the group and comes with quite the resume. He is the creator of Life of the Party, a successful Kickstarter project of his own. Travis is also the artist behind the Bean comic and other fantasy works.

Brandon, Jeff, John, and Mark all worked with us on the last project. Jeff is the main graphic designer for many of our products.

Philip Stephen is responsible for the advanced cartography. Here is the entire World of Myrr map. You can see the small continent of Myrr in the center.

SampleThe World of Myrr 10

$5000 STRETCH GOAL! – FANTASY GROUNDS VERSION. Everyone will receive a Fantasy Grounds VTT software version of the Hirelings and Henchmen handbook! Fantasy Grounds was the first officially licensed virtual tabletop for 5th Edition. Made by Rob Twohy. He has numerous Fantasy Grounds products at the DMs Guild. For all backer levels.

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Evil is in the eye of the beholder! Check out our newest adventure, C1 Hunting the Xanathar

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http://www.dmsguild.com/product/220596/C1-Hunting-the-Xanathar?src=hottest_filtered&filters=45469

People say beauty is in the eye of the beholder… It’s not! It’s evil! A powerful party of adventurers is being sent to assassinate the Xanathar! The legendary beholder is the crime lord at the head of the Xanathar Thieves’ Guild. A series of deadly attacks in a number of cities have convinced the Lords’ Alliance to take action. The heroes must travel to the wild town of Skullport to meet with two spies.

For characters levels 17+. This 60 page adventure module includes the following:

  • Interesting NPCs
  • Lore about the town of Skullport
  • Monsters from Volo’s Guide to Monsters
  • Multiple maps of Skullport and its underground areas
  • Encounter tables and monster lists
  • Chase tables (Catwalks chase and Caverns chase)
  • Interesting traps and treasure
  • Numerous additional features to run a sandbox style adventure

Printer Friendly Version available upon download

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Skullport Info

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Skullport Intro

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A review of all of our 5E adventures by Death by Mage.

The review includes our 2 Forgotten Realms adventures on the DMs Guild and our 5 World of Myrr adventures on DriveThruRpg.

Adventures review by Death by Mage

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Huge Sale at DriveThruRpg. All of our products are 25% off! It’s Christmas in July.

Our World of Myrr 5E campaign setting (Silver Bestseller), Between Dungeons Handbook (Copper Bestseller), Game Master’s Guide (Copper Bestseller), all five Myrr adventure modules, high res map and bundle of products are all for sale.

http://www.drivethrurpg.com/browse/pub/9449/Cawood-Publishing?term=cawood&test_epoch=0

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Review of ‘B2 The Wizard Higgs’ by the Kind GM. Our newest 5E adventure!

https://thekindgm.wordpress.com/2017/06/10/dms-guild-review-the-wizard-higgs/

The adventure is available on the DMs Guild:
http://www.dmsguild.com/product/213588/B2-The-Wizard-Higgs?affiliate_id=992080

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Elder brain and mind flayer illustration by John Latta

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Map of a portion of the Darklake in the Underdark

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West of the Wood podcasts now on www.archive.org

Go to West of the Wood podcasts

for all the podcasts of our Sunday Night 5E dnd group!

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The Adventures in Myrr – Five 5E adventure modules set in the World of Myrr!

Five 5E double adventure modules. Two stories in one! All set in the World of Myrr 5E campaign setting:

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(A1 Wyld Life/A2 Some Enchanted Evening for levels 1-3)

http://www.drivethrurpg.com/product/205031/A1-Wyld-Life-A2-Some-Enchanted-Evening?term=caw&test_epoch=0

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(A3 The Old Wood/A4 Chasing Kyzan for levels 4-6)

http://www.drivethrurpg.com/product/208048/A3-The-Old-Wood-A4-Chasing-Kyzan-5E-adventures?sorttest=true

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(A5 Secrets of Port Telvan/A6 The Siege of Gorn for levels 7-9)

http://www.drivethrurpg.com/product/208588/A5-Secrets-of-Port-Telvan-A6-The-Siege-of-Gorn-5E-adventures?src=newest_since

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(A7 Mothik’s Lair/A8 The Wyldwood Race for levels 10-12)

http://www.drivethrurpg.com/product/209216/A7-Mothiks-Lair-A8-The-Wyldwood-Race-5E-adventures?sorttest=true

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(A9 Catacombs of Wyld/A10 The Dark City for levels 13-14)

http://www.drivethrurpg.com/product/210382/A9-Catacombs-of-Wyld-A10-The-Dark-City-5E-adventures

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