Five 5E double adventure modules. Two stories in one! All set in the World of Myrr 5E campaign setting:
(A1 Wyld Life/A2 Some Enchanted Evening for levels 1-3)
(A3 The Old Wood/A4 Chasing Kyzan for levels 4-6)
(A5 Secrets of Port Telvan/A6 The Siege of Gorn for levels 7-9)
(A7 Mothik’s Lair/A8 The Wyldwood Race for levels 10-12)
(A9 Catacombs of Wyld/A10 The Dark City for levels 13-14)
The Between Dungeons Handbook for 5th Edition! A Silver bestseller on DriveThruRpg! A 97 page Game Master’s guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your fantasy game.
The 97 page book includes:
- Travel Information
- Horse Tables
- Inns and Taverns
- Festivals Table
- Landmarks Table
- Carousing Table
- Game Master Tips
Our review starts at the 44:16 mark on the podcast.
We are going to publish six 5E adventures and a 5E handbook for Game Masters. Each adventure module will be two adventures in one. The adventures are part of a series based in the World of Myrr (MEER). However, they can be played as standalone adventures as well.
Most of the funding will go to our editor in Toronto, our illustrator in Wisconsin, and a local graphic designer. We’ve produced seven 5E products this year. We’ve made the World of Myrr campaign setting and six Game Master handbooks. These products have been successful on the DMs Guild and DriveThruRpg. Our Dungeon Master’s Handbook is an Electrum Level bestseller on the DMs Guild (top 2%).
There will be six adventures in three modules for 4-5 characters:
The Old Wood/Chasing Kyzan (Character Levels 4-6)
- The players travel through a dangerous forest full of undead
- Heroic adventurers go on a rescue mission to a ghost town run by a madman
Secrets of Port Telvan/The Village Siege (Character Levels 7-9)
- A port town full of adventure with new allies, enemies, and a halfling community
- A peaceful forest village is attacked by orcs and needs help
Mothik’s Lair/The Wyldwood Race (Character Levels 10-12)
- A quest to a dragon’s lair for a local duke
- A wagon race through woods and over mountains, where the race is almost as dangerous as the other teams
Our focus will be on making heroic, old school style adventures. Remember when adventures were about good and evil and the story had timeless images? Remember when adventures had lots of depth and the heroes were actually heroic? Thus our slogan “We Can Be Heroes”.
The adventures will be about 20-40 pages in length and feature original art by Mark Adelhoch. As two adventures make up each module, it will be 40-80 pages.
The Between Dungeons Handbook (a resource for Game Masters, a collection of tools to use between adventures: descriptions of inns and taverns, tavern menus, stores, new monsters, event tables, other miscellaneous tables, travel information). The handbook will be around 100 pages.
These are examples of the kinds of tables in the handbook: