West of the Wood 5E Podcasts: Chronicles of Nox



Chronicles of Nox/ Episode 16
E16/The Curious Company find themselves in the DarkNox, underneath the city of Nox. They continue to battle a number of demon-worshipping cultists and bring Oswald Myrr back to life!

Later, they discover two contracts have been put out on their lives by Quarios Malakiir. The Thieves’ Guild and the evil monk brotherhood known as the Eclipse are both hunting them. Then the group find a huge demon fighting in a hidden underground fight club.
DM Andrew
The Curious Company are:
Joshua plays Sullivan Strange, halfling bard
Jeff plays Carvios, kenku wizard
Shane plays Brihalla, tiefling ranger
Jen plays Dalra, dragonborn barbarian

West of the Wood 5E Podcasts: Dragonfly/Episode 20



Dragonfly – Episode 20/ A ragtag group of refugees are led by the Forsaken, heading north away from the village of Freyas. Then a massive roc attacks the convoy and kills half of the people. Temdreh barely escapes with her life, saved only because of Liara the high elf monk.

Finally the party reach the large village of Balthos on the shore of Lake Balthos. They find the settlement is under the control of the Lost Spears bandit clan. In the morning, the Wolf Guard arrive from Hommel looking for the Forsaken. They are aware the Forsaken stole crates of their crossbows. Suddenly the Wolf Guard reveal they are werewolves! A bar brawl erupts with the inn staff fighting alongside the adventurers. Later, the heroes make a deal with the Pirate Queens and head down river to rendezvous with the Dragonfly.

DM Andrew

The Forsaken are:

Joshua plays Lynne and Darrion– gensai cleric and human fighter/warlock
Shane plays Temdreh and Thorn– tiefling bard and high elf paladin



West of the Wood 5E Podcasts: Dragonfly/Episode 18



Dragonfly – Episode 18/ Flying on the bronze dragon named Dragonfly, the Forsaken head east away from the destruction. The village of Laresh and a whole corner of the Southern Territories had been destroyed by the witch king. A gray fog and darkness are spreading across the ground far below the dragon.
After a brief battle with some shadow birds, a blue dragon bursts from the clouds and attacks. The party urge their dragon to fly for the coast and their smugglers’ den. However, the blue dragon keeps pace and kills Will and Hammish. Finally the heroes reach the coast and the battle continues on board their ship.

Later, the party return to the village of Kay and urge the villagers to come with them and flee the oncoming darkness. Turmoil erupts in the local inn between a drunken high elf and some hill dwarves. Surprisingly, the heroes diffuse the situation. On the way out of their den, the party come face to face with a carrion crawler and then a zombie beholder.

Then the Forsaken led the ragtag group of Kay villagers onto the Dragonfly. The ship sailed east, heading away from the darkness consuming the Southern Territories.


DM Andrew

The Forsaken are:

Joshua plays Valkyrie and Lynne – wood elf barbarian and gensai cleric

Sarah plays Thorn and Jasmine – high elf paladin and human rogue

West of the Wood 5E Podcasts: Dragonfly/Episode 17



Dragonfly – Episode 17/ The party began their adventures in the seaside village of Laresh. They had just killed the witch Dax and followed strange tracks into a nearby well.
After exploring the sewers for a while, the party encountered a black pudding. The fight was endless as the heroes didn’t know how to deal with the ooze. Later they discovered huge cauldrons and realized someone was brewing a powerful spell. Eventually the party found Bathilda the witch was in the sewers. They fought the witch bravely but she managed to escape. To their surprise the adventurers found a kraken priest tied up in the witch’s chamber. After exiting the sewers the party found members of Captain Kale’s Pirates and the Rock Ghosts bandit clan boarding a ghost ship.

Then massive waves began to pound the coast and everyone knew the kraken was coming. The Forsaken alerted the guards and saved hundreds of commoners. They found they had a way to escape the sea creature and got onto a friendly bronze dragon. Then the enormous monster arrived. As the visions had shown, the witch king was riding the kraken. But then the unexpected happened…

Seveer unleashed a powerful destructive spell that destroyed Laresh and most of the coast. A dark fog and sickness began to race across the land towards the east. Our heroes flew away on the bronze dragon looking back at the aftermath of the witch king’s spell. They stared at each other in a stunned silence….

DM Andrew

The Forsaken are:

Joshua plays Valkyrie – wood elf barbarian

Sarah plays Thorn – high elf paladin

Jeff plays Adoy – gnome mystic

Shane plays Temdreh – tiefling bard

Jen plays Meri – high elf rogue

West of the Wood 5E Podcasts: The Chronicles of Nox/Episode 8


Chronicles of Nox – Episode 8/ The party begin the episode back on the continent of Naern. The Curious Company rest in a snowy mountain pass before heading north towards elf territory. Then they follow a magical white rabbit into a mysterious snow cave. Once inside, they fight off a dire wolf, two polar bears, and an ogre. However, the heroes also make a stunning discovery!

Missing the second half of the night due to crying baby?! Trust me you can’t hear the game well enough…This is what happened…

Later the party are attacked by the General’s forces on ice ships. After defeating the evil halflings, the adventurers ride one of the ice ships down the mountain.

Once there, the party find Frostguard Keep and meet more of the forces of the elf Kingdom of Sian. Then an ettin attacks without warning.

DM Andrew

The Curious Company are:

Joshua plays Sullivan – halfling bard

Sarah plays Olcan – dragonborn cleric

Jeff plays Carvios – kenku wizard

Funded! Kickstarter to create 6 5E adventures and an NPC handbook. Thank you backers!




Less than two weeks left! We are going to publish six 5E adventures and the Hirelings and Henchmen handbook. The adventures are part of a series based in the World of Myrr (MEER) 5E campaign setting. Volume One took the characters to 13th level. These adventures will be high level adventures, all the way to 20th level. However, they can be played as standalone adventures as well. The Hirelings and Henchmen handbook will be at least 100 pages long, filled with unique NPCs and tables to create NPCs. We also have a new world map showing all of Myrr and other rewards as well.


The adventures are based on sessions from our Sunday night ‘West of the Wood’ gaming group. We always write up our sessions afterwards so the process of creating the modules is already under way. There will be six adventures in three modules for 4-5 characters. Each module should be about 50-60 pages long. Here are summaries of the adventures:

A11 The City of Magic/A12 Citadel of Aramoor (Character Levels 15-16)

The players escape the city of Bladen on the vampires’ warship and head north. They make their way to the city of Nox, known as the city of Magic. Once there, they will continue to deal with the evil Alliance and visit the mysterious Citadel of Aramoor. Agents of the Alliance are everywhere and the party must be prepared for anything.

Monsters include: anti-paladins, evil bards, gargoyles, hobgoblins, hydras, vampires, vampire spawn, and wizards.

A13 Into the Tunnels/A14 The Thunder Halls (Character Levels 17-18)

To avoid the deadly tarrasque, the heroes decide on an alternate route to reach the giants’ enclave. A hidden trove of vampire-fighting weapons were hidden in the Thunder Halls during the Dark Times. However, the journey to the giants’ halls is still a dangerous one! An old school dungeon crawl makes up a large portion of this module.

Monsters include: cloakers, dragons, elementals, giants, golems, ogres, orcs, rocs, ropers, and xorn.

A15 The Hell Gate/A16 Into the Fire (Character Levels 19-20)

The true leaders of the Alliance are the devils. Our heroes must travel to the Hell Gate in the far north. The only way to close the gate is to travel into hell and close it from the other side! Once there, the party must find a way back home and deal with a city full of devils. Will the continent of Myrr be saved? Or will the Alliance succeed in bringing an army of devils through the gate?

Monsters include:devils (barbed devils, chain devils, horned devils, pit fiends, etc.), dragons, invisible stalkers, succubi, and vampires.




A game master can never have enough NPCs! This 100+ page book will contain about 180 NPCs. There will be two main sections; one for hirelings and one for henchmen. Detailed stat blocks for each character will be included. We’ll also have art throughout the book. All of these characters could also be used as pre-generated PCs. Finally, we’ll include several tables for you to create your own NPCs. (We’ll look at doing a poll to name it ‘Hirelings and Henchmen’ or ‘Henchmen and Hirelings’)



The artists working with us include; Travis Hanson, Jeff Porter, John Latta, Brandon Chang, and Mark Adelhoch. Travis is the new one among the group and comes with quite the resume. He is the creator of Life of the Party, a successful Kickstarter project of his own. Travis is also the artist behind the Bean comic and other fantasy works.

Brandon, Jeff, John, and Mark all worked with us on the last project. Jeff is the main graphic designer for many of our products.

Philip Stephen is responsible for the advanced cartography. Here is the entire World of Myrr map. You can see the small continent of Myrr in the center.

SampleThe World of Myrr 10

$5000 STRETCH GOAL! – FANTASY GROUNDS VERSION. Everyone will receive a Fantasy Grounds VTT software version of the Hirelings and Henchmen handbook! Fantasy Grounds was the first officially licensed virtual tabletop for 5th Edition. Made by Rob Twohy. He has numerous Fantasy Grounds products at the DMs Guild. For all backer levels.


West of the Wood 5E Podcasts: The Chronicles of Nox/Episode 5


Chronicles of Nox – Episode 5/ After returning to the continent of Naern to search for more artifacts of Oswald Myrr, the heroes find themselves in a war. A halfling general is sending out scouts and has just wiped out a small elf tree village. The party fight his scouts and wizards, including werebadgers. Later they also deal with some nasty needle blights. In order to rest the party head back to the halfling village of Eldal. Some of the party partake in the Whiteleaf Festival and others just dine and sleep. Sullivan gets together with Bree, the daughter of the village chief. In the morning, Bree decides to leave with the party as they head north. The Curious Company (as they now call themselves) want to warn the high elf kingdom of Sian about the evil halfling general. On their way north the adventurers fight some wolves and find a strange druid with another artifact of Oswald Myrr.

DM Andrew
The Curious Company are:
Joshua plays Sullivan – halfling bard
Sarah plays Olcan – dragonborn cleric
Shane plays Brihalla – tiefling ranger
Keith plays Randir- wood elf fighter