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West of the Wood 5E Podcasts: Dragonfly

 

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Dragonfly – Episode #39

E39/A massive dracolich fights the heroes with Darrion’s evil relatives. The epic encounter occurs around the ghost ship in the middle of Lake Cydros. After the battle the party head to the town of Tallen. Once there, the party meets the Duchess who rules the settlement. They suggest the town evacuate to the nearby village of Bend. Later, the Redeemed hear rumors about a strange old wizard just outside Tallen.

DM Andrew
The Redeemed are:

Jay plays Darrion, human fighter/warlock

Sarah plays Thorn, high elf paladin

Jeff plays Adoy, gnome mystic

Jen plays Miri, high elf rogue

Shane plays Fuag, half-orc barbarian

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West of the Wood 5E Podcasts: Dragonfly

 

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Dragonfly – Episode #38/

E38/As the heroes explore Evenglow Manor they fall into an underground cavern. Something huge is slithering towards them in the darkness. After leaving the city of Wyld, the party follow the clues to the northern town of Tallen. Once in the Wyldwood they hear of a ghost ship and head to Lake Cydros. Arriving at the lake our heroes find Adoy’s brother tied to the mast and a dracolich circling above!

DM Andrew
The Redeemed are:

Jay plays Darrion, human fighter/warlock

Sarah plays Thorn, high elf paladin

Jeff plays Adoy, gnome mystic

Jen plays Miri, high elf rogue

Shane plays Faug, half-orc barbarian

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West of the Wood 5E Podcasts: Dragon Heist/Episode 2

 

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Dragon Heist #2

The party head to Trollskull Manor and and decide to reopen the old tavern. A number of local guilds visit and it soon becomes clear that our heroes will need more gold!

Our heroes hear rumors of a massive treasure hoard hidden under the city. They are sure it has something to do with the gang war and the Founder’s Day celebrations.

DM Jay

The heroes are:

Andrew plays Harmonica, human rogue

Sarah plays Nazrune, human wizard

Jeff plays Begone, human druid

Jen plays Vana, tiefling bard

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West of the Wood 5E Podcasts: Dragonfly

 

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Dragonfly – Episode #37/

E37Darrion is resurrected and arrives at Evenglow Manor just in time. The heroes are surrounded by evil agents of the Alliance, Lucinda the witch, and a vampire from the Narciso family. The party make quick work of the Alliance agents but both the witch and vampire turn invisible and give them a major challenge to overcome!

DM Andrew
The Redeemed are:

Jay plays Darrion, human fighter/warlock

Sarah plays Thorn, high elf paladin

Jeff plays Adoy, gnome mystic

Jen plays Miri, high elf rogue

Shane plays Faug, half-orc barbariancover-west-of-the-wood-podcast-v1

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West of the Wood 5E Podcasts: Dragonfly/Episode 36

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Dragonfly – Episode #36/ Upon arriving in the city of Wyld the party investigates what happened to Adoy’s brother. They soon learn agents of the Witch King are meeting with agents of the evil Alliance.

The Redeemed head to the wealthy High District and find the old Evenglow Manor is being used as a meeting place. They discover that at least one vampire and one witch are inside.

DM Andrew

The Redeemed are:

Sarah plays Thorn, high elf paladin

Jeff plays Adoy, gnome mystic

Jen plays Miri, high elf rogue

Shane plays Faug, half-orc barbarian

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West of the Wood 5E Podcasts: Dragonfly/Episode 28

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Dragonfly – Episode 28/ The party spend New Year’s Eve in Rocken. Miri gets herself in a lot of trouble, passing out in a tavern and later wandering off with a dark stranger.

As New Year’s Day begins for the year 567 MY, a gathering of the bandit clans is near. Turmoil has erupted in the Southern Territories as someone has been eliminating some of the clans. The heroes are providing security for the meeting when the mysterious faction arrives!
DM Andrew
The Forsaken are:

Joshua plays Darrion, human fighter/warlock
Sarah plays Thorn, high elf paladin
Jeff plays Adoy, gnome mystic
Jen plays Miri, high elf rogue

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West of the Wood 5E Podcasts: Dragonfly/Episode 27

 

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Dragonfly – Episode 27/ Our heroes arrive at the town of Rocken with the Festival of the Wind in full swing. All the bandit clans have converged on the settlement as the new year approaches. A meeting between all the bandit lords is about to happen! Turmoil! Intrigue!

DM Andrew
The Forsaken are:
Sarah plays Thorn, high elf paladin
Jeff plays Adoy, gnome mystic
Shane plays Fuag, half-orc fighter
Jen plays Miri, high elf rogue

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West of the Wood 5E Podcasts: Dragonfly/Episode 26

 

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Dragonfly – Episode 26/ After the Forsaken secure Stormgryph castle, they decide to scout the area. The heroes explore the villages of Cheslan and Karn. Surprises abound! Multiple newcomers join the party and a bandit lord’s home is blown up!

DM Andrew
The Forsaken are:
Joshua plays Darrion, human fighter/warlock
Sarah plays Thorn, high elf paladin
Jeff plays Adoy, gnome mystic
Shane plays Fuag, half-orc fighter
Jen plays Miri, high elf rogue

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West of the Wood 5E Podcasts: Dragonfly/Episode 22

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Dragonfly – Episode 22/ As the morning light arrives the Forsaken and their allies await the Three Suns merchant caravan. The bold adventurers plan to ambush the convoy and gain access to Stormgryph Castle by posing as merchants. They are on a small island off the southeast coast of the Southern Territories.

Floating in the air to the east is a massive castle, positioned on an enormous rock. This fortress serves as the headquarters for the infamous Windriders bandit clan. The bandits travel back-and-forth to the castle on griffons.

 

DM Andrew

The Forsaken are:

Joshua plays Lynne and Darrion– gensai cleric and human fighter/warlock

Sarah plays Thorn, high elf paladin

Shane plays Temdreh, tiefling bard

Jeff plays Adoy, gnome mystic

Jen plays Meri, high elf rogue

 

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Funded! Kickstarter to create 6 5E adventures and an NPC handbook. Thank you backers!

 

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Less than two weeks left! We are going to publish six 5E adventures and the Hirelings and Henchmen handbook. The adventures are part of a series based in the World of Myrr (MEER) 5E campaign setting. Volume One took the characters to 13th level. These adventures will be high level adventures, all the way to 20th level. However, they can be played as standalone adventures as well. The Hirelings and Henchmen handbook will be at least 100 pages long, filled with unique NPCs and tables to create NPCs. We also have a new world map showing all of Myrr and other rewards as well.

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The adventures are based on sessions from our Sunday night ‘West of the Wood’ gaming group. We always write up our sessions afterwards so the process of creating the modules is already under way. There will be six adventures in three modules for 4-5 characters. Each module should be about 50-60 pages long. Here are summaries of the adventures:

A11 The City of Magic/A12 Citadel of Aramoor (Character Levels 15-16)

The players escape the city of Bladen on the vampires’ warship and head north. They make their way to the city of Nox, known as the city of Magic. Once there, they will continue to deal with the evil Alliance and visit the mysterious Citadel of Aramoor. Agents of the Alliance are everywhere and the party must be prepared for anything.

Monsters include: anti-paladins, evil bards, gargoyles, hobgoblins, hydras, vampires, vampire spawn, and wizards.

A13 Into the Tunnels/A14 The Thunder Halls (Character Levels 17-18)

To avoid the deadly tarrasque, the heroes decide on an alternate route to reach the giants’ enclave. A hidden trove of vampire-fighting weapons were hidden in the Thunder Halls during the Dark Times. However, the journey to the giants’ halls is still a dangerous one! An old school dungeon crawl makes up a large portion of this module.

Monsters include: cloakers, dragons, elementals, giants, golems, ogres, orcs, rocs, ropers, and xorn.

A15 The Hell Gate/A16 Into the Fire (Character Levels 19-20)

The true leaders of the Alliance are the devils. Our heroes must travel to the Hell Gate in the far north. The only way to close the gate is to travel into hell and close it from the other side! Once there, the party must find a way back home and deal with a city full of devils. Will the continent of Myrr be saved? Or will the Alliance succeed in bringing an army of devils through the gate?

Monsters include:devils (barbed devils, chain devils, horned devils, pit fiends, etc.), dragons, invisible stalkers, succubi, and vampires.

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H&H_Handbook

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A game master can never have enough NPCs! This 100+ page book will contain about 180 NPCs. There will be two main sections; one for hirelings and one for henchmen. Detailed stat blocks for each character will be included. We’ll also have art throughout the book. All of these characters could also be used as pre-generated PCs. Finally, we’ll include several tables for you to create your own NPCs. (We’ll look at doing a poll to name it ‘Hirelings and Henchmen’ or ‘Henchmen and Hirelings’)

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Artists

The artists working with us include; Travis Hanson, Jeff Porter, John Latta, Brandon Chang, and Mark Adelhoch. Travis is the new one among the group and comes with quite the resume. He is the creator of Life of the Party, a successful Kickstarter project of his own. Travis is also the artist behind the Bean comic and other fantasy works.

Brandon, Jeff, John, and Mark all worked with us on the last project. Jeff is the main graphic designer for many of our products.

Philip Stephen is responsible for the advanced cartography. Here is the entire World of Myrr map. You can see the small continent of Myrr in the center.

SampleThe World of Myrr 10

$5000 STRETCH GOAL! – FANTASY GROUNDS VERSION. Everyone will receive a Fantasy Grounds VTT software version of the Hirelings and Henchmen handbook! Fantasy Grounds was the first officially licensed virtual tabletop for 5th Edition. Made by Rob Twohy. He has numerous Fantasy Grounds products at the DMs Guild. For all backer levels.

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