From the makers of five bestselling DMs Guild handbooks, the Between Adventures Handbook! A 100 page Dungeon Master’s guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your game. These can be used on the fly or to plan an adventure/large campaign. Great resource to have at the ready behind the DM screen!
The 100 page book includes:
- Exotic Mounts
- Horse Tables
- 40 pages of Stores (Armor, Weapons, General, Alchemy, Magic Items, Stables, Tinker, etc.)
- 24 pages of Inns and Taverns
- Random Encounters
- Carousing Tables
- Pickpocket Tables
- Hirelings Tables
- Rumors Tables
- Insults and Compliments Tables
- Random NPCs
- NPC Characteristics
- NPC Stats
- Random Wilderness Feature Table
- Rural Encounter Table
- Monster List for Rural Encounters
- Dungeon Master Tips
The adventure is available on the DMs Guild:
Elder brain and mind flayer illustration by John Latta
Map of a portion of the Darklake in the Underdark
Five 5E double adventure modules. Two stories in one! All set in the World of Myrr 5E campaign setting:
(A1 Wyld Life/A2 Some Enchanted Evening for levels 1-3)
(A3 The Old Wood/A4 Chasing Kyzan for levels 4-6)
(A5 Secrets of Port Telvan/A6 The Siege of Gorn for levels 7-9)
(A7 Mothik’s Lair/A8 The Wyldwood Race for levels 10-12)
(A9 Catacombs of Wyld/A10 The Dark City for levels 13-14)
The beginning of our partnership with Jeff Porter Creative. Check out our first merchandise!
The Between Dungeons Handbook for 5th Edition! A Silver bestseller on DriveThruRpg! A 97 page Game Master’s guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your fantasy game.
The 97 page book includes:
- Travel Information
- Horse Tables
- Inns and Taverns
- Festivals Table
- Landmarks Table
- Carousing Table
- Game Master Tips
We are going to publish six 5E adventures and a 5E handbook for Game Masters. Each adventure module will be two adventures in one. The adventures are part of a series based in the World of Myrr (MEER). However, they can be played as standalone adventures as well.
Most of the funding will go to our editor in Toronto, our illustrator in Wisconsin, and a local graphic designer. We’ve produced seven 5E products this year. We’ve made the World of Myrr campaign setting and six Game Master handbooks. These products have been successful on the DMs Guild and DriveThruRpg. Our Dungeon Master’s Handbook is an Electrum Level bestseller on the DMs Guild (top 2%).
There will be six adventures in three modules for 4-5 characters:
The Old Wood/Chasing Kyzan (Character Levels 4-6)
- The players travel through a dangerous forest full of undead
- Heroic adventurers go on a rescue mission to a ghost town run by a madman
Secrets of Port Telvan/The Village Siege (Character Levels 7-9)
- A port town full of adventure with new allies, enemies, and a halfling community
- A peaceful forest village is attacked by orcs and needs help
Mothik’s Lair/The Wyldwood Race (Character Levels 10-12)
- A quest to a dragon’s lair for a local duke
- A wagon race through woods and over mountains, where the race is almost as dangerous as the other teams
Our focus will be on making heroic, old school style adventures. Remember when adventures were about good and evil and the story had timeless images? Remember when adventures had lots of depth and the heroes were actually heroic? Thus our slogan “We Can Be Heroes”.
The adventures will be about 20-40 pages in length and feature original art by Mark Adelhoch. As two adventures make up each module, it will be 40-80 pages.
The Between Dungeons Handbook (a resource for Game Masters, a collection of tools to use between adventures: descriptions of inns and taverns, tavern menus, stores, new monsters, event tables, other miscellaneous tables, travel information). The handbook will be around 100 pages.
These are examples of the kinds of tables in the handbook:
Now a Copper Level bestseller at DriveThruRpg. The World of Myrr 332 page 5E campaign book.
The Travelers’ Handbook from Cawood Publishing (makers of the popular Dungeon Master’s Handbook found on the DMs Guild). This 80 page book is the fourth handbook we’ve published on the Guild.
Between exploring dungeons and fighting dragons, the heroes are on the move. Want information about the mechanics of traveling? Want to use some unique mounts? Need individual horses for the party members? Looking for many useful tables to help with the traveling aspect of adventures? All this and more can be found in our newest book.
The 80 page book includes:
- Basic travel information/mechanics
- Travel equipment table
- 500 NPC descriptions
- Hundreds of NPC stats
- Vehicle tables (Land, Water, Air)
- Mounts tables (Including a number of unique mounts)
- Individual horse tables
- Random events tables
- Encounter tables and corresponding monster lists
- Detailed individual treasure and treasure hoard tables
Written by Andrew Cawood
Illustrated by Ethan Myerson
Graphic Design (Maps) by Philip Stephen
Other DMs Guild products from Cawood Publishing:
The Dungeon Master’s Handbook
The Dungeon Master’s Handbook II
The Inns and Taverns Handbook
A Fifth Edition Campaign Setting from Cawood Publishing can be found at DriveThruRpg – The World of Myrr