THE DUNGEON MASTER’S HANDBOOK (Electrum level bestseller on the DMs Guild)
A practical handbook for any Dungeon Master. Want more monsters for your game? Need some helpful tips? Want a number of useful tables to add depth to your adventure? This book contains all of that and more.
The 96 page book includes:
Over 50 new monsters
Many NPC type monsters including; Anti-Paladin, Apprentice, Bandit Lord, Bounty Hunter, Bounty Hunter Boss, Chief of the Town, Cult Leader, Disciple, Elite Guard, Entertainer, Fortune Teller, Guard Commander, Guild Master, High Priest, Jester, Knight Commander, Master Thief, Merchant, Monk, Monk Superior, Pugilist, Royal Guard, Scout Leader, Slave Lord, Tavern Brawler, and Thief.
Over 30 pages of encounter tables and monster lists for several settings including; Castles, Caverns, Cities, Deserts, Dungeons, Forests, the Frozen Lands, Hills, Inns and Taverns, Jungles, Lakes, Manors, Mountains, Oceans, Rivers, Swamps, Towns, the Underdark.
30 Dungeon Master tips
Critical Hit and Miss Tables (including tables for spell attacks)
The World of Myrr was inspired by the classic fantasy RPG settings. It is a highly detailed, 371 page book. Myrr is a great foundation for any 5th Edition adventure and can be used with other fantasy RPGs.
Various factions have converged on this continent. When they clash it will change the world forever. The vampire’s alliance with the devils is the biggest threat to peace. Powerful leaders in the cities of Wyld and Stonehelm are making aggressive moves. The bandit lords of the Southern Territories are threatening to move north. Even the serene, elven Nerathian Kingdom has been infiltrated by dark elf spies. In the Northwest, many are worried about the might of the Barbarian army. Many shadowy thieves and monks are making folk nervous. And then there are the orcs, goblins, giants, and dragons!
However, there is some hope for peace. The true knighthoods stand up to evil, and honor still has its place in the Fighters’ Guild. Some wizards on the Wizard Council have their hearts in the right place. The most powerful forces of good might well be the Inner Sons monk brotherhood or the warrior clerics known as the Ro Gard.
The 371 page book includes:
Over 70 detailed settlements (villages, towns, and cities)
Unique lore, with a timeline included
Over 40 adventure hooks
Detailed geographic features
Thirty new monsters
Over 250 NPC descriptions
A unique pantheon with over 50 deities
Over 50 different factions
43 pages of encounter tables
43 pages of corresponding monster lists, organized by challenge ratings
Over 300 detailed inns and taverns
Tavern menu list
This product contains Open Gaming Content: OGL is included