Cawood Publishing presents Monsters of Feyland for 5th Edition! 100 new monsters and more lore about the land of the fey. Featuring the incredible art of Travis Hanson. Now a Silver Bestseller on DriveThruRPG.
Just around the corner… Beyond the stone gate… Through the mirror… Lies Feyland!
Hardcover book, softcover book, and PDF versions available.
This 112-page book includes:
General lore about Feyland
Game Master’s Advice regarding fey
The hierarchy of the Seelie and Unseelie Courts
100 new 5E monsters with individual illustrations, stat blocks, and bios
A large number of fey, including arch fey, and many other types of monsters
Centaurs, Dragons, Giants, Goblins, Lycanthropes, Ogres, Undead, Unicorns, etc.
Cawood Publishing presents Friends and Foes II! A 235-page Dungeon Master’s guide packed with 220 NPCs (levels 13-20)! From the makers of 20 bestselling 5E products.
This collection of NPCs includes friends to aid the heroes and foes to oppose them. Each NPC has their own stat block, background information, and equipment. Sub-classes and spells from Xanathar’s Guide to Everything, and races from Volo’s Guide to Monsters are also included. More than twenty-five monster NPCs can be found in the book, such as angels, devils, dragons, giants, liches, treants, and vampires.
The 235-page book includes:
96 Good and Neutral NPCs (Friends) for every class, levels 13-20
96 Evil NPCs (Foes) for every class, levels 13-20
28 monster NPCs including angels, devils, dragons, giants, liches, and vampires.
NPC tables to build your own NPCs
All the characters can be used as pre-generated characters
Includes the Stores Handbook (Silver bestseller), the Inns and Taverns Handbook (Silver bestseller), and the Travelers’ Handbook (Platinum bestseller). Detailed stores, inns, taverns, mounts, vehicles, NPCs, and more!
The Between Dungeons Handbook for 5th Edition! A Silver bestseller on DriveThruRpg! A 97 page Game Master’s guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your fantasy game.
We are going to publish six 5E adventures and a 5E handbook for Game Masters. Each adventure module will be two adventures in one. The adventures are part of a series based in the World of Myrr (MEER). However, they can be played as standalone adventures as well.
Most of the funding will go to our editor in Toronto, our illustrator in Wisconsin, and a local graphic designer. We’ve produced seven 5E products this year. We’ve made the World of Myrr campaign setting and six Game Master handbooks. These products have been successful on the DMs Guild and DriveThruRpg. Our Dungeon Master’s Handbook is an Electrum Level bestseller on the DMs Guild (top 2%).
There will be six adventures in three modules for 4-5 characters:
The Old Wood/Chasing Kyzan (Character Levels 4-6)
The players travel through a dangerous forest full of undead
Heroic adventurers go on a rescue mission to a ghost town run by a madman
Secrets of Port Telvan/The Village Siege (Character Levels 7-9)
A port town full of adventure with new allies, enemies, and a halfling community
A peaceful forest village is attacked by orcs and needs help
A wagon race through woods and over mountains, where the race is almost as dangerous as the other teams
Our focus will be on making heroic, old school style adventures. Remember when adventures were about good and evil and the story had timeless images? Remember when adventures had lots of depth and the heroes were actually heroic? Thus our slogan “We Can Be Heroes”.
The adventures will be about 20-40 pages in length and feature original art by Mark Adelhoch. As two adventures make up each module, it will be 40-80 pages.
The Between Dungeons Handbook (a resource for Game Masters, a collection of tools to use between adventures: descriptions of inns and taverns, tavern menus, stores, new monsters, event tables, other miscellaneous tables, travel information). The handbook will be around 100 pages.
These are examples of the kinds of tables in the handbook:
Another practical handbook for Dungeon Masters. There are many useful items in the Players Handbook and the Dungeon Master’s Guide. This book can provide a natural way to introduce those items into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores, lists of prices, details about the staff and customers, and more.
This 77 page book includes:
magic items stores
a music store
*A printer-friendly version is available upon download