The Dungeon Master’s Bundle II! 420 pages of resources for Dungeon Masters! Over 30% off at the DMs Guild!

DungeonMastersBundleII

http://www.dmsguild.com/product/224191/The-Dungeon-Masters-Bundle-II

A bundle of five of our bestselling 5E handbooks on the Dungeon Masters Guild. Already a Silver bestseller!

  1. The Dungeon Master’s Handbook (Platinum bestseller) 96 pages of new monsters, encounters, hit and miss tables, an alternate Wild Magic table, new magic items, chase tables, mundane items tables
  2. The Dungeon Master’s Handbook II (Platinum bestseller) 84 pages of new monsters, encounters, treasure tables, chase tables
  3. The Inns and Taverns Handbook (Silver bestseller) 80 pages of inns and taverns, a tavern menu, encounters, NPCs
  4. The Stores Handbook (Silver bestseller) 76 pages of stores; general stores, weapons, armor, magic items, alchemy, shipwright, stables, tailor, music items, etc.
  5. The Travelers’ Handbook (Platinum bestseller) 84 pages of travel mechanics, mounts tables, horses tables, encounters, NPCs, treasure tables

 

The Kind GM reviews the Between Dungeons Handbook

https://thekindgm.wordpress.com/2017/06/02/review-between-dungeons-handbook/?utm_campaign=crowdfire&utm_content=crowdfire&utm_medium=social&utm_source=twitter#3439254328-tw#1496439765958

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http://www.drivethrurpg.com/product/207120/Between-Dungeons-Handbook?affiliate_id=992080

The Dungeon Master’s Bundle I

Three of our bestselling handbooks from the DMs Guild bundled together. Save over 40%! 239 pages of resources for 5th Edition.

http://www.dmsguild.com/product/212245/The-Dungeon-Masters-Bundle-I?sb=1

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Includes the Stores Handbook (Silver bestseller), the Inns and Taverns Handbook (Silver bestseller), and the Travelers’ Handbook (Platinum bestseller). Detailed stores, inns, taverns, mounts, vehicles, NPCs, and more!

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The Between Dungeons Handbook! Our best 5E handbook for Game Masters yet!

The Between Dungeons Handbook for 5th Edition! A Silver bestseller on DriveThruRpg! A 97 page Game Master’s guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your fantasy game.

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Between Dungeons Handbook

The 97 page book includes:

  • Travel Information
  • Mounts
  • Vehicles
  • Horse Tables
  • Stores
  • Inns and Taverns
  • Encounters
  • NPCs
  • Festivals Table
  • Landmarks Table
  • Carousing Table
  • Game Master Tips

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Horsespic

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The Kickstarter is funded! Thanks to our backers! Look forward to six 5E adventures and the Between Dungeons Handbook. Updates to follow…

https://www.kickstarter.com/projects/1875657065/world-of-myrr-adventure-modules-and-handbook-for-5

We are going to publish six 5E adventures and a 5E handbook for Game Masters. Each adventure module will be two adventures in one. The adventures are part of a series based in the World of Myrr (MEER). However, they can be played as standalone adventures as well.

Most of the funding will go to our editor in Toronto, our illustrator in Wisconsin, and a local graphic designer. We’ve produced seven 5E products this year. We’ve made the World of Myrr campaign setting and six Game Master handbooks. These products have been successful on the DMs Guild and DriveThruRpg. Our Dungeon Master’s Handbook is an Electrum Level bestseller on the DMs Guild (top 2%).

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There will be six adventures in three modules for 4-5 characters:

The Old Wood/Chasing Kyzan (Character Levels 4-6)

  • The players travel through a dangerous forest full of undead
  • Heroic adventurers go on a rescue mission to a ghost town run by a madman

Secrets of Port Telvan/The Village Siege (Character Levels 7-9)

  • A port town full of adventure with new allies, enemies, and a halfling community
  • A peaceful forest village is attacked by orcs and needs help

Mothik’s Lair/The Wyldwood Race (Character Levels 10-12)

  • A quest to a dragon’s lair for a local duke
  • A wagon race through woods and over mountains, where the race is almost as dangerous as the other teams

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Our focus will be on making heroic, old school style adventures. Remember when adventures were about good and evil and the story had timeless images? Remember when adventures had lots of depth and the heroes were actually heroic? Thus our slogan “We Can Be Heroes”.

The adventures will be about 20-40 pages in length and feature original art by Mark Adelhoch. As two adventures make up each module, it will be 40-80 pages.

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The Between Dungeons Handbook (a resource for Game Masters, a collection of tools to use between adventures: descriptions of inns and taverns, tavern menus, stores, new monsters, event tables, other miscellaneous tables, travel information). The handbook will be around 100 pages.

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These are examples of the kinds of tables in the handbook:

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ithrandomevents

encounter-table

ithmonsterlist

new-monsters

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