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West of the Wood 5E Podcasts: Dragonfly/Episode 19



Dragonfly – Episode 19/ After fleeing Kay on their ship the Dragonfly, our party head east to warn the other coastal villages. Taking the survivors from their home village, the heroes are eager to escape the darkness sweeping across the land. The first stop is Oren, a tiny, quiet village with a bold female ranger in charge. After the party can’t convince the villagers to evacuate, they decide to seek out the village elders. They uncover much more than they expected.
The next stop is the village of Lucen, high above on cliffs overlooking the Salamar Sea. This visit doesn’t go well after Lynne cannot hold her tongue. The paladin and cleric both contract lycanthropy in a nasty battle.

Later, Lynne and Thorn are both transformed into werewolves after arriving at the village of Freyas. After Lynne tosses Thorn into the ocean, the two werewolves swim towards the beach. Their monster forms are bathed in the moonlight shining on the waves. Fisherfolk stand at the beach unaware of what is happening.

DM Andrew
The Forsaken are:
Joshua plays Valkyrie and Lynne – wood elf barbarian and gensai cleric
Sarah plays Thorn – high elf paladin
Jeff plays Adoy – gnome mystic
Shane plays Temdreh – tiefling bard

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Review of the World of Myrr 5E campaign setting and Between Dungeons Handbook by Death by Mage.

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World of Myrr merchandise available at Redbubble

The beginning of our partnership with Jeff Porter Creative. Check out our first merchandise!

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The World of Myrr campaign setting is available at DriveThruRpg

Now a Copper Level bestseller at DriveThruRpg. The World of Myrr 332 page 5E campaign book.






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Our World of Myrr products are now available on the Tabletop Library


Myrr GMG Cover

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Game Master’s Guide for the World of Myrr. On sale for $4.99 on DriveThruRpg

Myrr GMG Cover

GAME MASTER’S GUIDE for the World of Myrr

A practical guidebook for any Game Master. Need more monsters? Interested in some helpful tips? Need more tables to add depth to your fantasy RPG? This guide contains all of that and more.

The 136 page book includes:

  • An update to the Myrr new monster collection/now over 50 monsters
  • The NPC monster types include; Anti-Paladin, Apprentice, Bandit Lord, Bounty Hunter, Chief of the Town, Conjurer, Disciple, Elite Guard, Entertainer, Guard Commander, Guild Mater, Jester, Merchant, Master Thief, Monk, Pirate, Pirate Captain, Royal Guard, Slave Lord, Slaver, Tavern Brawler, Thief, Witch.
  • Over 50 pages of new encounter tables and new monster lists for the remaining towns and large villages in Myrr
  • 30 Game Master tips
  • Stats for the over 250 Notable Characters from the campaign book
  • A new map of Myrr
  • Critical Hit and Miss tables (including those for spell attacks)
  • An alternate Wild Magic table
  • Chase tables
  • Random items tables

This product contains Open Gaming Content. OGL is included

Our next products; A Player’s Guide and the next continent setting for the World of Myrr

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The Game Master’s Guide is coming. One for Myrr, one for the DMs Guild

Coming soon:

The Game Master’s Guide for the World of Myrr

The Game Master’s Guide – DMs Guild version


Containing practical and unique resources for the Game Master. The Myrr version will have additional resources for the campaign setting.


001 Myrr Logo Embossed

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Previews of the World of Myrr campaign book


For sale at DriveThruRgp:

A 371 page Campaign Setting book for use with 5th Edition or other fantasy RPGs


The Table of Contents



History of Myrr

Over 70 settlements


New Monsters

new monster

Detailed maps


Over 300 detailed inns and taverns

taverns and inns

43 pages of encounter tables

encounter table

43 pages of monster lists

monster list







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Available at DriveThruRpg/The World of Myrr campaign setting for 5th Edition


The World of Myrr was inspired by the classic fantasy RPG settings. It is a highly detailed, 371 page book. Myrr is a great foundation for any 5th Edition adventure and can be used with other fantasy RPGs.

Preview of book:

Myrr was known as a peaceful place…not any more…

Various factions have converged on this continent. When they clash it will change the world forever. The vampire’s alliance with the devils is the biggest threat to peace. Powerful leaders in the cities of Wyld and Stonehelm are making aggressive moves. The bandit lords of the Southern Territories are threatening to move north. Even the serene, elven Nerathian Kingdom has been infiltrated by dark elf spies. In the Northwest, many are worried about the might of the Barbarian army. Many shadowy thieves and monks are making folk nervous. And then there are the orcs, goblins, giants, and dragons!

However, there is some hope for peace. The true knighthoods stand up to evil, and honor still has its place in the Fighters’ Guild. Some wizards on the Wizard Council have their hearts in the right place. The most powerful forces of good might well be the Inner Sons monk brotherhood or the warrior clerics known as the Ro Gard.

The 371 page book includes:

  • Over 70 detailed settlements (villages, towns, and cities)
  • Unique lore, with a timeline included
  • Over 40 adventure hooks
  • Detailed maps
  • Detailed geographic features
  • Thirty new monsters
  • Over 250 NPC descriptions
  • A unique pantheon with over 50 deities
  • Over 50 different factions
  • 43 pages of encounter tables
  • 43 pages of corresponding monster lists, organized by challenge ratings
  • Over 300 detailed inns and taverns
  • Tavern menu list


This product contains Open Gaming Content: OGL is included






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Campaign setting booklet coming in January 2016

Thanks to the Kickstarter backers who pledged about $1000. The booklet should be completed in mid January. More info to come.

Download a free intro package

Click to access there-teaser.pdf