Our World of Myrr 5E campaign setting (Silver Bestseller), Between Dungeons Handbook (Copper Bestseller), Game Master’s Guide (Copper Bestseller), all five Myrr adventure modules, high res map and bundle of products are all for sale.
Our weekly D&D group, West of the Wood, plays our latest session. This is the Dragonfly campaign, episode 9. These adventurers have chosen the name ‘The Foresaken’.
The group include; Lynne the gensai cleric, Takyon the human fighter, Aenir the half-elf sorcerer, Ikki the human monk, Davhorn the aasimar sorcerer, Temdreh the tiefling bard, and Urlic the human monk.
The party find themselves in the Old Wood in western Myrr. This area is a dense dark forest that has little light and numerous undead. There aren’t even many settlements in the woods. The Foresaken have just been ambushed by goblins they had made a deal with. The goblins were supposed to buy the two hundred specialized crossbows the party had stolen from under the nose of the Hill King. However, the goblins attempted to kill the heroes instead. Unfortunately, Raven the barbarian was killed in the ambush. What will the party do next?
We are going to publish six 5E adventures and a 5E handbook for Game Masters. Each adventure module will be two adventures in one. The adventures are part of a series based in the World of Myrr (MEER). However, they can be played as standalone adventures as well.
Most of the funding will go to our editor in Toronto, our illustrator in Wisconsin, and a local graphic designer. We’ve produced seven 5E products this year. We’ve made the World of Myrr campaign setting and six Game Master handbooks. These products have been successful on the DMs Guild and DriveThruRpg. Our Dungeon Master’s Handbook is an Electrum Level bestseller on the DMs Guild (top 2%).
There will be six adventures in three modules for 4-5 characters:
The Old Wood/Chasing Kyzan (Character Levels 4-6)
The players travel through a dangerous forest full of undead
Heroic adventurers go on a rescue mission to a ghost town run by a madman
Secrets of Port Telvan/The Village Siege (Character Levels 7-9)
A port town full of adventure with new allies, enemies, and a halfling community
A peaceful forest village is attacked by orcs and needs help
A wagon race through woods and over mountains, where the race is almost as dangerous as the other teams
Our focus will be on making heroic, old school style adventures. Remember when adventures were about good and evil and the story had timeless images? Remember when adventures had lots of depth and the heroes were actually heroic? Thus our slogan “We Can Be Heroes”.
The adventures will be about 20-40 pages in length and feature original art by Mark Adelhoch. As two adventures make up each module, it will be 40-80 pages.
The Between Dungeons Handbook (a resource for Game Masters, a collection of tools to use between adventures: descriptions of inns and taverns, tavern menus, stores, new monsters, event tables, other miscellaneous tables, travel information). The handbook will be around 100 pages.
These are examples of the kinds of tables in the handbook:
A practical guidebook for any Game Master. Need more monsters? Interested in some helpful tips? Need more tables to add depth to your fantasy RPG? This guide contains all of that and more.
The 136 page book includes:
An update to the Myrr new monster collection/now over 50 monsters